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Managing medication therapies

Cabinet is a mock organization focused on managing patients’ medication therapies. Cabinet provides a tool to primarily remind users of doses due and compile a comprehensive medication list. Target users are older adults on multiple medication regimens.


Patients with multiple health conditions want help with managing their various prescriptions.


March 2022 to April 2022


Sole UX researcher and designer from conception to delivery


Design an app that will improve patient adherence to medication therapies and serve as a comprehensive medication list


User research, paper and digital wireframing, low and high fidelity prototyping, conducting usability studies, accounting for accessibility, design iteration

Getting to know the user

I conducted interviews regarding medication management and dosing schedules. Interview participants felt a need to better compile their medication lists. They indicated interest in utilizing an app to serve as their comprehensive medication list. Those on fewer medication therapies also preferred a medication reminder as they didn’t have a need for pill packs. 


Alicia is a young professional who needs reminders and a platform to compile health information because she wants to record all relevant health information.


Joe is a retired patient with multiple health conditions who needs to organize his medication list because he wants to better manage his medication therapies. 

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Competitive audit

A competitive audit revealed gaps and opportunities to address in the Cabinet app

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My primary focus during the ideation exercise was on presenting a medication list in the form of a daily dosing schedule.

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Early designs

Digital wireframes

Initial digital designs after paper wireframes highlighted the daily dosing schedule.

Daily doctor appointments included in separate section

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Taken meds checked off like a to do list

Low fidelity prototype

I created a low fidelity prototype that connected the primary user flow of adding a medication to the medication list.

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Usability study

The low fidelity prototype above was used in an unmoderated usability study.

Main findings:

  • Inputting medication. Users prefer to access the Adding Medication function from the home screen over another page.

  • Actionable items. Users need to easily identify clickable elements.

  • Home screen. Users were not confident about whether they were on the home page or not.

Refining designs


Based on usability study insights, the current page’s icon was accented with color, a dot, and bolded text to differentiate from other icons in navigation bar.

Before usability study 1

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After usability study 1

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Additional design changes included adding an icon (right side of screen) for each medication on the homepage schedule to link users to drug information. Each medication in the list was shaded with gray to stand out more as clickable.

Before usability study 1

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After usability study 1

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Main mockup screens

Main pages of the primary user flow are pictured below.

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High fidelity prototype

The high fidelity prototype upgraded the main user flow from the low fidelity prototype with improvements based on the usability study findings.

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Accessibility considerations
  1. Visual design
    Minimal design to not overwhelm target users who are older and not as comfortable using apps

  2. Color
    Accent color and gray shading used to help define actionable items

  3. Text size
    Plan for text enlarging feature in Settings to accommodate visually impaired users

Responsive design


Responsive website designs were also planned and designed on the basis of the completed app designs.

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Responsive designs

Screen sizes for the responsive website design included mobile, tablet, and desktop screens. 


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Going forward

  • Users mentioned that the app was intuitive and believed that it had a low learning curve.

  • A user stated that having prescription information on hand would be beneficial when visiting various doctor offices. 

What I learned

I learned that, since portion of main target users are not as comfortable with using technology, continuing with basic designs and minimal features would be a less intimidating approach.

Next steps

1. Testing

2. Icons

Update icons with improved app specific designs

Continue research to determine if the app is convenient enough to use long term.